Crouch animation plays weirdly

The top Video is how the animation is supposed to go, the bottom is how its going in-game
why is it different?

How its supposed to be:

https://gyazo.com/3366644bf37cdbebb0c23393a58a65db

How its going:

https://gyazo.com/28c74a9bc22e235d4e9e0c8daa188d67

I’d assume your wondering why does the legs clip while the crouching animation plays. It’s actually simple: When you are animating the legs, you unknowingly made the legs clip through the grid (Which I’d assume is the “Floor” of the rig) hence why it’s clipping through the floor.

There are two solutions, you can either reanimate or adjust the HipHeight

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Does the leg clipping also make the animation not play fully? My left leg doesn’t fully go forward like it does in the top video

It like goes into the ground and then Backwards again instead of taking a ‘step’ forward

Problems
1 - Body is lower than the animation floor grid
2 - Animation not playing fully
Solution
1 - Upper the torso in each keyframe to have legs not clip thru the floor grid
2 - Set proper animation priority, there may be a higher animation overriding yours

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