CSG Bug: Unions are ignored by lighting

q.q

This is the features forums, not bugs.

can you explain?

EDIT: also, why are you putting BaseParts into lighting anyway?

[quote] can you explain?

EDIT: also, why are you putting BaseParts into lighting anyway? [/quote]

I’m 100% sure he’s talking about dynamic lighting and not the Lighting Service.

I don’t think so…

External Media

What do you mean?

This:

[quote] This:

https://www.youtube.com/watch?v=PHCeewer6YE [/quote]

when you were doing that i was like “i see n- what the hell…”

I think I see the problem. It’s not that they’re unaffected by lighting; rather, it’s that they don’t cast shadows.

Oh yeah – my bad.

This is good ol’ fashioned ray-tracing for you.