This hole is significant compared to the size of the part, so it seems odd that it wouldn’t be calculated by the physics engine. In this particular case it doesn’t matter (window frame for a non-opening window) but I will eventually be making triangular windows that do open and I’d like people to be able to go through them.
I’ve attached a model file with the pieces in it.
[size=1]Also I find it rather annoying that you have to close and re-open the place to toggle ShowDecompositionGeometry.[/size]
Just wanted to bring up that this is still an issue, even when setting CollisionFidelity to ‘Hull’. In fact, ‘Hull’ is sometimes worse than default. I’ve attached a place file with an example. The only difference between the triangle union in the middle and the triangle union on the right is the CollisionFidelity; the center union is set to ‘Default’ while the one on the right is set to ‘Hull’.