Not the best explained, but it is something that may be unfixable, and has a work around… This is for Regen buttons mostly.
Repro steps:
- Make a regen button similar to this basic one:
local DB = false
local Model = script.Parent.Model:clone()
script.Parent.RegenButton.Touched:connect(function(Part)
if game.Players:GetPlayerFromCharacter(Part.Parent) then
if DB == false then
DB = true
script.Parent.RegenButton.BrickColor = BrickColor.new("Black")
OldModel:remove()
local NewModel = Plane:clone()
NewModel.Parent = script.Parent
wait(45)
DB = false
end
end
end)
- Run it
- All CSG unions will not render
The temporary fix is to store the model in something like ReplicatedStorage.