CSG Union problem with negates


This happens without a specific baseplate. it happens for me in all baseplates.
I tried searching what beta features cause it but theyre all disabled.
this bug can be done by the following steps:

  1. grab a negate and a part/union.
  2. first grab the negate, then grab the union/part, then press “Union”.
  • what happens is the negated part will become un-negated. While the main part/union will merely disappear.
  1. Ctrl + z.
  2. grab the union/part first, then grab the negate, then press “Union”.
  • what happens is the negated part will become un-negated. While the main part/union will stay intacted. however that isnt supposed to happen as the negated part is supposed to be removed by itself after the union.

Expected behavior

This video should explain how it works.

Hey, thanks for reporting this! Can you let me know whether you have the “Improved Studio Solid Modeling” beta enabled? If not can you enable it and let me know if that fixes the issue?

1 Like

having the same issue, i made a bug report few days ago, on my end it was acting exactly like blenders boolean system but more buggy

Believe it or not i just turned it on and it fixed it. i appreicate you guys responding so quickly. thank you!

-PS, this is completely off topic but is there no news coming to when the middle east region will have access to chatting services again? i would really like to get some projects going..

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