Cube Simulator

Hey guys,

I’ll share my project Cube Simulator today.

The game is so far monetized by being paid access for 26R$, as well as with hats players can buy with gold. Gold can be bought in the Gold Market for 1R$ - > 2 gold.

Monetization plans:
Add more hats
Add gear items (non navigational, I want to keep the game fair)
Buy next controller (can only be bought once per round, because whoever buys it will automatically be the controller)
And that’s it (People are telling me to add VIP and stuff where the UFO is smaller (less hitbox for gold bullets) Also to spin cube faster, or faster walkspeed. But I think that will all ruin the fairness in the game for once it is free to play. Since the whole game is about the spinning of the cube, I can’t have it pay to win. Although you could technically say it wouldn’t be because gold is free to get, and the smart thing to do would be to sell VIP in gold, instead of robux. Nevertheless, I think the game would be less fair if cube rotation, walkspeed, UFO size was modified according to money/time spent on game.

Free to play release on Christmas Day, December 25th, 2014

Gameplay plans before release:
Read here first, then ask if anything else will be included. I want to get developer feedback here

*Fix some text GUI glitches
*Perfect a combo system so the controller has more power/ more to do.
If they control 2 people off within 20 seconds, they get a laser gun.
That laser gun can shoot at the cube, and will destroy a little bit of the structure it hits, or if it hits a person, will likely knock them off the cube.
*Add spectate system for controller. Press z (prev) and c (next) to cycle through current cubers to see where each one is
*Add spectate system for those in lobby. Switch spectate on by gui, cycle by z, c (or gui that goes visible when spectating)
*Add 5 seconds of game time for each cuber to fall off the cube
*Global Leaderboards - Highest Cube Survivals, Highest Troller Wins (Display in lobby surface Gui)
*Improve gold spawning system (2-4 different combinations of where gold is/isn’t)
*Change buying hat system from surface guis to walk up and get the gui (surface guis are buggy on mobile)
*Add a way to know who the current controller is (for the cubers)
*Add a gui to notify the cubers when the controller has a lasergun (combo) to use
*Each new map needs to have it’s own music
*Badge Ideas {
Control Someone off the Cube
Wear an in-game hat
Shoot the shot that explodes the UFO
100 Cube Survivals
10 Controller Wins
Collect 100 Gold
Control a total of 100 people off the cube (100 different times, not different people)
}

If you want to make a map:
http://www.roblox.com/Forum/ShowPost.aspx?PostID=150491253

If you want to make a badge image:
http://www.roblox.com/Forum/ShowPost.aspx?PostID=150648308

Thanks for checking this post out! Hopefully you checked out the game too (or at least the trailers)!

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