Recently I have been working on a Simulator game and have run into a problem. Players can buy coins with robux (Developer products), the problem is that the value of coins gets significantly smaller as you progress to different worlds. I am wondering how I can fix this issue and find a way to balance the coins without charging a ton of money for them or making them unbalanced.
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Are you trying to scale the amount of coins proportionally to the players progression? If so just do that with a script, based on the players progress multiply the amount of coins they get.
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