Hello! I’m trying to create a currency system that has three forms of coinage. Copper, Silver, and Gold. I’m trying to make it so if you have 100 copper coins, it automatically indexes 1 silver, and if you have 100 silver than it automatically indexes 1 gold and so on. Anyone have any recommendations on how i should go about this?
Store a general coin type in one variable and calculate how much of all types you have each time you change the general coin variable.
local gen = 55005; -- that's how much coins you have, equivalent to 55005 copper function calcCoins(gen) local gold, silver, copper; gold = math.floor(gen / 10000); gen = gen - gold * 10000; silver = math.floor(gen / 100); copper = gen - silver * 100; return copper, silver, gold; end local copper, silver, gold = calcCoins(gen); -- copper: 5, silver: 50, gold: 5
And now if you want to take from a Player for example one silver coin you just subtract 100 from gen and then call calcCoins() again because the amount of coins of the general type has changed.