That’s my code. What happens is, when I look in my playergui I don’t see the camera, so, do I need to add the camera manually?
If you are using viewports you need to set the currentcamera not put the camera under the actual viewport so you would do.
viewport.CurrentCamera = cam
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oh, then where to I add the camera?
What are you trying to accomplish?
I am making a replay system, and invoking the client for their camera pos, and when I play the replay, it should technically add the camera in the viewport
