Custom Character Animation

I’m trying to learn how to rig a fully functional custom character with custom animations that you can play as, and put the knowledge to use when I gain more Blender experience.

I’ve rigged everything correctly and it works flawlessly. I’m trying to animate it. I’ve created a walk animation. I’m creating my own custom animation handler library and I want to know from someone with specific experience in this field the following questions:

What’s the best way to detect when the humanoid is running? I’ve used the humanoid.Running event but it has significant delays and is extremely buggy. Also tried Velocity.

This is an extremely broad question, but generally, what’s the absolutely best, most reliable way to go about setting an animation controller up for this? I know the basics of how to create one and it runs, just not buttery smooth and not the way I want it to.

You can load a completely default character into studio, copy the “Animate” script inside of the character, and then copy paste that script into StarterPlayer>StarterCharacterScripts and then inside the script you can replace the animation IDs with your custom animation IDs

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