Custom character model being jittery when jumping

Hi! I’ve been experimenting with player models for a game I’ve been developing, but it’s being weird. whenever you jump the screen kind of jitters, and the player moves slightly. It’s hard to explain and my recording software’s being kind of wonky, so I published it in this game:

let me know if you know what’s been causing this, or if you need more information about my problem. Thanks for any help!

I assume that you have already figured it out since the game has been updated since you made this post, but as of trying it I was not able to replicate the issue.

It may have been a collision and/or mass related issue. This is purely a guess though, I was unable to replicate the bug.

Yes! I was able to fix the issue, and I totally forgot to mark this as solved. For anyone having a similar issue, it turns out the arms, because they were using ball in socket joints, were essentially setting the whole character off balance. I just fiddled with the arm’s physical properties (density and all that jazz) and it fixed it!