Custom character not balancing?

Hi, I’m making a custom character and I already added an idle animation but for some reason it does this:

I have already tried making all the parts massless and the humanoid root part not collidable, but it still isn’t doing any help.

Can someone please help me with this? Thanks.

PS the transparent block is the humanoid root part

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usually putting humanoids in things helps them balance. that’s what the humanoid.hipheight is

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Should I also use some sort of hit box to animate so that the legs don’t be weird and such?

You set the hipheight to however high you need so the legs dont go into the ground. and then you just animate the legs to make it look like its walking. You dont need any special hitboxes.

on a regular character changing the hip height of the humanoid makes it float off the ground. the standard roblox character doesnt stand on its legs, its legs are usually nocollide. it just floats over a specified hip height