I have a custom character menu in my game, and when you select/respawn as a custom character, it doesn’t seem to respawn you in the correct spot. Instead of respawning you at a spawn pad, it respawns you at wherever the position of the model of the custom character is set. Any ideas on how to fix this? I wasn’t able to find anyone with the same issue on here.
Above is what I have so far, seems to be in line with what everyone else has been using, but I haven’t seen anyone else bring up this issue, so I’m kinda lost.
Maybe just use PivotTo(SpawnPad.CFrame), after the character is loaded in? You may have to add a stud or two to the spawn pad’s CFrame so the character doesn’t get glitched into the pad
As @BaconHair16773 said, make their Position at your spawn pad Positions, at the right height before you Parent them to the Workspace.
To choose a random one have a table of all the Positions, and say if their are 8 spawn pads pick a random number from 1 to 8 and pick that item (Position) from the table.