Custom Character Rigging Feedback

I tried making a custom character and, for some reason when i change the the rig type to r15, the colors change and get darker, but when i set the rigtype to r6, the colors are normal, even though, the custom character is r15, it is like this, does anyone know why? Also when i anchor the humanoidrootpart (which i think is supposed to be anchored) it makes my character spawn in the ground, but when i dont anchor it, its completly fine, you see my camera is attached to the humanoidrootpart, for a smooth camera, and when its not anchored it is not that smooth.

Here is the character in r15 rig type:

image

Here is the character in r6 rig type:

image

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Did you try re colouring it in R15 once? Also, a HumanoidRootPart is like the main set of bones that control your rig they are invisible, and they shouldn’t be anchored because if you anchor the bones, how will you move the character?

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yes, i did try recoloring it in r15. Nothing happened. Also, in the normal character thats not a custom character the humanoidrootpart is anchored, you can still move it. Sorry im not much of a builder, im more of a coder. And yes i did make the humanoidrootpart invisible. All of the character parts are meshparts, except the humanoidrootpart, just like the normal character in roblox.

By spawning in ground what do you mean? Like below the ground or above on the ground where it is supposed to.

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i mean glitched in the ground. @jaysall

Can you send me a video please?

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the glitch isnt happening anymore, but the color is still weird.

Are you able to re colour the R6 Model?

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Are you sure your HRP (HumanoidRootPart) is fully transparent?

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yep, no problem there, even though the custom character is r15

yep, i checked, it is fully transparent.

So like forgetting the colour, is this your final rig? Or do you need to add some hat or clothing on it?

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we will have a character shop later where we can add hats, and maybe clothing, but this rig, is the default one, final rig.

So at the very first instance was this rig a R15 or a R6?

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The rig was r15 at the very first.

Hm… did you try making it once again then in R15?

Starting all over again?

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This is probably because the mesh’s UV map is close to the border, try setting all the points in the UV to U:0.5 V:0.5 (If you do not intend to UV map the mesh).

Alternatively, the vertex colour of the mesh might not be white.

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