I want to get the rig to stop exaggerating the movements, the animations appear differently than they do when played on the model.
The animations are appearing differently when played during studio testing, im using a custom character that looks like this https://gyazo.com/c78d3c21d977a031042152dcc8bee678
animation playing through animation editor: https://gyazo.com/03ea1161603840a87d71832e894a6b87
animation playing in game testing: https://gyazo.com/8a7fc6fefa1fab5713d90313fd4158cf
Does this animation in editor stops in this position?
Yes, it does stop in that position
Can you do “reverse” to idle position, and try again, only edit this animation
What exactly do you mean by “Reverse”, im using a older animation editor, it was made using moon animator but im not the animator for this game, so im not super knowledgeable about the animations themselves. I did copy the idle position though and put it at the end in a attempt to fix it, and it did not fix it.
You need to make it return to its previous state (idle). You need continue animation in the opposite order
Tried to do that, didint help, i think its just related to how i rigged the model. im just gonna make a new model, thanks for trying to help though
No problem
I’m bad in animations, so i said all what i know about animations