Custom Characters movement animations lag when players are together in larger groups

Hello there!

We’re currently working on a game that uses Mesh Deformation characters.

However, our animations appear laggy or like it was in a fast-paced comic strip whenever multiple players are moving in a larger group.
We already tried multiple solutions including changing the animation easing style.

Any help would be greatly appreciated!

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ClientAnimatorThrottling is set to be enabled and this seems to be common since it was released last year

Notice how FPS of your animation decreases? This was added to make sure it preserves more FPS

This can be disabled by going to Workspace (you can only set it on Explorer) but by disabling this, it will cause performance damage to some devices

Hey there!

Thank you for the quick response.

We just tried the option, unfortunately, the problem still seems to exist.

Do you have any other ideas that may be the solution?

Thanks in advance.

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then i guess it has to be Framerate in Animation editor

is it smoother when there’s only one player?

Yes, it is. It is smooth when there are up to two players close together.

However, it gets bad if players gather in groups. The ones affected are usually the ones at the edge of each group.

Seems like an issue to Deformed mesh
i think i can’t help with that

Alright.

Thanks for trying though!