I have been reading the documentation for TextService for a bit and am pretty confused on what I should actually do for my situation. I am making a custom chat and I have one question.
You should use TextFilterResult:GetChatForUserAsync if you are filtering Chat, otherwise use TextFilterResult:GetNonChatForUserAsync or TextFilterResult:GetNonChatStringForBroadcastAsync
So in the case of using the first one, would I have to loop through all the players and “FireClient” to them because it requires a userid argument?