I am working on a custom crawl animation and wanting the player head to look forward instead of looking at the floor, would this be done in the crawl animation, or should it be done via a localscript?
I currently have a separate localscript which is not mine that makes the player look at the mouse pointer when walking. Would I adapt this or change the animation?
Either seems like a valid option. It really depends on which one gives the result your looking for.
You can use RenderStepped to move the camera to be where the player’s head is when crawling and maybe use a bindableevent/variable to help let the other script know for camera/lookat/mouse thing and update the camera for that accordingly