Hi everyone, i’m trying to create a random dummy loader.
Better explanation: When a player enters in the game 1 of 5 dummys must load his skin and model, so you can use it for personal statue or something similiar that have a pose.
The problem is, i’m using this free script found on the toolbox that works fine, i’ve modified it adding something but when a character is loaded it loads only his skin/textures so all R15 character become R6 and if using a R15 model arms, legs and other body parts become basic R15 without foot or hand for example, there are the scripts i’m using.
game.Players.PlayerAdded:Connect(function(player)
print(player.UserId)
wait(1)
local num = math.random(1,5)
if num == 1 then print("1 is ", player.UserId)
if game.Workspace.Dummy1.Value.Value ~= 0 then
player()
print("Sorry but this Dummy skin has been taken by ", game.Workspace.Dummy1.Value.Value )
end
game.Workspace.Dummy1.Value.Value = player.UserId
elseif num == 2 then print("2 is ", player.UserId)
if game.Workspace.Dummy2.Value.Value ~= 0 then
player()
print("Sorry but this Dummy skin has been taken by ", game.Workspace.Dummy1.Value.Value )
end
game.Workspace.Dummy2.Value.Value = player.UserId
elseif num == 3 then print("3 is ", player.UserId)
if game.Workspace.Dummy3.Value.Value ~= 0 then
player()
print("Sorry but this Dummy skin has been taken by ", game.Workspace.Dummy1.Value.Value )
end
game.Workspace.Dummy3.Value.Value = player.UserId
elseif num == 4 then print("4 is ", player.UserId)
if game.Workspace.Dummy4.Value.Value ~= 0 then
player()
print("Sorry but this Dummy skin has been taken by ", game.Workspace.Dummy1.Value.Value )
end
game.Workspace.Dummy4.Value.Value = player.UserId
elseif num == 5 then print("5 is ", player.UserId)
if game.Workspace.Dummy5.Value.Value ~= 0 then
player()
print("Sorry but this Dummy skin has been taken by ", game.Workspace.Dummy1.Value.Value )
end
game.Workspace.Dummy5.Value.Value = player.UserId
end
end)
This script uses a random number between 1 and 5 and associate the number to a dummy with corrispettive name using a value inside the model, the value wil be the player ID and another script will load this ID loading the player’s skin.
Also, when loading the dummy it spawns both R6 and R15 pieces in a point of the map, hope there is a way to fix this
second sript
NOTE this must be put inside evey dummy and also the value
wait(5)
if script.Parent.Value.Value == 0 then
print("No Skin Found")
script.Parent:Destroy() end
local id = script.Parent.Value.Value
local Models = game.Players:GetCharacterAppearanceAsync(id)
Models.Parent = script.Parent
wait(.2)
for i,v in pairs(Models:GetChildren()) do
print(v.Name)
v.Parent = script.Parent
wait(.2)
end