local materialSounds = {
[Enum.Material.DiamondPlate] = game.ServerStorage.Sounds:WaitForChild("DiamondPlate").SoundId,
[Enum.Material.Glass] = game.ServerStorage.Sounds:WaitForChild("Glass").SoundId,
[Enum.Material.Grass] = game.ServerStorage.Sounds:WaitForChild("Grass").SoundId,
[Enum.Material.Ice] = game.ServerStorage.Sounds:WaitForChild("Ice").SoundId,
[Enum.Material.Metal] = game.ServerStorage.Sounds:WaitForChild("Metal").SoundId,
[Enum.Material.Wood] = game.ServerStorage.Sounds:WaitForChild("Wood").SoundId,
[Enum.Material.SmoothPlastic] = game.ServerStorage.Sounds:WaitForChild("SmoothPlastic").SoundId,
[Enum.Material.Sand] = game.ServerStorage.Sounds:WaitForChild("Sand").SoundId,
[Enum.Material.Concrete] = game.ServerStorage.Sounds:WaitForChild("Concrete").SoundId,
[Enum.Material.Granite] = game.ServerStorage.Sounds:WaitForChild("Granite").SoundId
}
game.Players.PlayerAdded:Connect(function (plr)
plr.CharacterAdded:Connect(function (char)
local hum = char:WaitForChild("Humanoid")
local hrp = char:WaitForChild("HumanoidRootPart")
local Running1 = game.ServerStorage.Sounds.SmoothPlastic:Clone()
Running1.Parent = hrp
hum.Running:Connect(function ()
Running1.Playing = true
Running1:Play()
print("YO MAMA ES FAT")
end)
hum:GetPropertyChangedSignal("FloorMaterial"):Connect(function ()
local floorMat = hum.FloorMaterial
local floorSound = materialSounds[floorMat]
print("Mat Changed")
if floorSound then
--soundE:FireServer(floorSound, materialSounds, true)
Running1.SoundId = floorSound
else
--soundE:FireServer(footSounds, materialSounds, false)
Running1.SoundId = materialSounds[Enum.Material.SmoothPlastic]
end
end)
end)
end)
while wait() do
print("YO MAMA ES FAT")
end
local materialSounds = {
[Enum.Material.DiamondPlate] = game.ServerStorage.Sounds:WaitForChild("DiamondPlate").SoundId,
[Enum.Material.Glass] = game.ServerStorage.Sounds:WaitForChild("Glass").SoundId,
[Enum.Material.Grass] = game.ServerStorage.Sounds:WaitForChild("Grass").SoundId,
[Enum.Material.Ice] = game.ServerStorage.Sounds:WaitForChild("Ice").SoundId,
[Enum.Material.Metal] = game.ServerStorage.Sounds:WaitForChild("Metal").SoundId,
[Enum.Material.Wood] = game.ServerStorage.Sounds:WaitForChild("Wood").SoundId,
[Enum.Material.SmoothPlastic] = game.ServerStorage.Sounds:WaitForChild("SmoothPlastic").SoundId,
[Enum.Material.Sand] = game.ServerStorage.Sounds:WaitForChild("Sand").SoundId,
[Enum.Material.Concrete] = game.ServerStorage.Sounds:WaitForChild("Concrete").SoundId,
[Enum.Material.Granite] = game.ServerStorage.Sounds:WaitForChild("Granite").SoundId
}
game.Players.PlayerAdded:Connect(function (plr)
plr.CharacterAdded:Connect(function (char)
local hum = char:WaitForChild("Humanoid")
local hrp = char:WaitForChild("HumanoidRootPart")
local Running1 = game.ServerStorage.Sounds.SmoothPlastic:Clone()
Running1.Parent = hrp
hum.Running:Connect(function ()
Running1.Playing = true
Running1:Play()
print("YO MAMA ES FAT")
end)
hum:GetPropertyChangedSignal("FloorMaterial"):Connect(function ()
local floorMat = hum.FloorMaterial
local floorSound = materialSounds[floorMat]
print("Mat Changed")
if floorSound then
--soundE:FireServer(floorSound, materialSounds, true)
Running1.SoundId = floorSound
else
--soundE:FireServer(footSounds, materialSounds, false)
Running1.SoundId = materialSounds[Enum.Material.SmoothPlastic]
end
end)
end)
end)
The while loop will break since it is not in spawn(function()
spawn(function()
while wait() do
print("YO MAMA ES FAT")
end
end
local materialSounds = {
[Enum.Material.DiamondPlate] = game.ServerStorage.Sounds:WaitForChild("DiamondPlate").SoundId,
[Enum.Material.Glass] = game.ServerStorage.Sounds:WaitForChild("Glass").SoundId,
[Enum.Material.Grass] = game.ServerStorage.Sounds:WaitForChild("Grass").SoundId,
[Enum.Material.Ice] = game.ServerStorage.Sounds:WaitForChild("Ice").SoundId,
[Enum.Material.Metal] = game.ServerStorage.Sounds:WaitForChild("Metal").SoundId,
[Enum.Material.Wood] = game.ServerStorage.Sounds:WaitForChild("Wood").SoundId,
[Enum.Material.SmoothPlastic] = game.ServerStorage.Sounds:WaitForChild("SmoothPlastic").SoundId,
[Enum.Material.Sand] = game.ServerStorage.Sounds:WaitForChild("Sand").SoundId,
[Enum.Material.Concrete] = game.ServerStorage.Sounds:WaitForChild("Concrete").SoundId,
[Enum.Material.Granite] = game.ServerStorage.Sounds:WaitForChild("Granite").SoundId
}
game.Players.PlayerAdded:Connect(function (plr)
plr.CharacterAdded:Connect(function (char)
local hum = char:WaitForChild("Humanoid")
local hrp = char:WaitForChild("HumanoidRootPart")
local Running1 = game.ServerStorage.Sounds.SmoothPlastic:Clone()
Running1.Parent = hrp
hum.Running:Connect(function ()
Running1.Playing = true
Running1:Play()
print("YO MAMA ES FAT")
end)
hum:GetPropertyChangedSignal("FloorMaterial"):Connect(function ()
local floorMat = hum.FloorMaterial
local floorSound = materialSounds[floorMat]
print("Mat Changed")
if floorSound then
--soundE:FireServer(floorSound, materialSounds, true)
Running1.SoundId = floorSound
else
--soundE:FireServer(footSounds, materialSounds, false)
Running1.SoundId = materialSounds[Enum.Material.SmoothPlastic]
end
end)
end)
end)