Custom GUN SYSTEM - Looking for feedback!

Hey DevForum! :wink:

I’ve been working on a custom modular gun system inspired by GTA V over the last couple of days.

I’m looking for your feedback on how it seems and what I could add to make it more immersive and responsive.

Current features:

  • Dynamic camera with third person and first person mode, scope zoom and raycast occlusion
  • Modular weapon configs with automatic default fallbacks
  • Custom penetration raycasting, procedural recoil, dynamic tracers & welded bullet holes
  • Full server authority

Check it out here:


Keep in mind, this is still in progress and there’s a lot of room for improvements.
Also, the showcase video is heavily compressed and might not represent the actual product that well.

It’s for an open-world game I’m currently working on. I’ll be sharing more updates as development progresses.

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It looks amazing and it is quite similar to GTA V!
Btw, I have noticed that the damage you do depends on the weapon.

What if you tried creating a system where the damage depends on where you aim?

Thanks! Glad you like it.

That’s actually a big part of the plan! I’m working on a detailed limb and vital hit system.

The goal is to have critical zones like the head and heart for bonus damage, along with a disarming mechanic where hitting arms, hands, or shoulders can force the target to drop their weapon, kinda like what we’ve seen in GTA VI Extended Look.

Appreciate the feedback!

Also, I have updated the post above and attached a new YouTube link. It showcases another scenario of the total gun system.

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