Keep in mind, this is still in progress and there’s a lot of room for improvements.
Also, the showcase video is heavily compressed and might not represent the actual product that well.
It’s for an open-world game I’m currently working on. I’ll be sharing more updates as development progresses.
That’s actually a big part of the plan! I’m working on a detailed limb and vital hit system.
The goal is to have critical zones like the head and heart for bonus damage, along with a disarming mechanic where hitting arms, hands, or shoulders can force the target to drop their weapon, kinda like what we’ve seen in GTA VI Extended Look.