Custom health regeneration script inside package

I am using a custom health regeneration script inside a package, but because of that it is not a direct child of StarterCharacterScripts and will not override the default script. Is there a way to fix this? I really need the PackageLink to maintain the same code across different places in my game, and I’d hate to abandon it.

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Why don’t you just add a bit of code in your custom script that deletes the Roblox version when it is first added?

That works. Little hacky but you gotta take what you can get on this platform don’t ya

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