Custom matchmaking mock server preview displays the incorrect winning server.

When editing the weights and previewing the winning server, the ui fails to update and correctly mark the highest scoring server as the selected server. In the attached video example i am trying to make the lowest latency server the chosen server.

I start off by setting the latency weight to 9 which for some reason picks server 1 despite server 2 having the lowest latency
When i edit the device type latency to 1 and back to 0 the ui correctly updates and picks server 2.

Expected behavior

It should pick server 2 when i set the latency weight to 9 since it is the highest scoring server.

Page URL: https://create.roblox.com/dashboard/creations/experiences/7633926880/matchmaking/edit-configuration/c635963e-ccc7-4ce1-8aec-6a75e95bd714

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Hi!

Thank you for reporting this. We we’re able to reproduce the issue in the Preview and Test section and fix the bug.

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