Custom Mesh Character Animations not working with Roblox Humanoid

Hello, im developing a game using dinosaurs but as soon as i add a humanoid nothing works. Animations only work when ive got no humanoid in the rig.

  1. What do you want to achieve? Keep it simple and clear!

Make a dinosaur npc with animations

  1. What is the issue? Include screenshots / videos if possible!

whatever i do animations will only work if theres no humanoid in the model. It works fine with animation controller but as soon as i add a humanoid it breaks. I need a humanoid for hipheight and damage dealing.

  1. What solutions have you tried so far? Did you look for solutions on the
    Creator Hub?

-Confirmed the animation works correctly in the Animation Editor
-Used print statements to confirm the animation was “playing” it said it was but it wasnt

  • Played the animation using Animator:LoadAnimation() and :Play()
  • Tried using Humanoid with an Animator inside
  • Tried using AnimationController with an Animator inside
    -tried only using animationcontroller → works → readding humanoid → doesnt work.
    -Tested both server-side and local scripts
  • Tried using the character as a starter character
    -Tried replacing animations in the Animate script with mine
    -Verified that the Humanoid had no other scripts interfering
    After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
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Hello! Were you able to fix your issue? I encountered the same issue today, but managed to resolve it by using only a Humanoid and removing the AnimationController. With just the Humanoid, animations play correctly, making the AnimationController unnecessary.

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nope. I threw the project away because it wasnt possible.

If you ever wish to revisit the project, I recommend trying to use just the Humanoid to animate the custom rigged mesh, as you would with a normal Roblox character. I had the same issue as you did, and it worked for me.

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