a couple of weeks ago i have made these custom mesh HandleAdornments for my game, would love to hear your thoughts on them!
2 Likes
If you’re only looking for feedback on the handles, they look great.
If you want feedback on the overall system, consider adding an undo/redo feature with at least a three-step history.
Also, you may want to adjust the pivot origin/behavior so the green Y indicator (top left) aligns with the red handle. This would reduce confusion for less experienced users.
2 Likes
Thank you for your feedback, the viewport gizmo on the top left is for Camera rotation not accessory rotation, it works just like blender (if you thought that it was for accessory rotation)
If not then I understand where users could be confused but if I were to change the pivot it would be an inaccurate indicator of the camera rotation
1 Like
