Custom particles need a lot of improvement

For one, custom particles need a way more massive render distance, cause trying to make particle tornadoes is so frustrating when users have to get within 400 studs of it to even show the particles emitting, and the maps in sc games are waaaaaay more then 400 studs (about 10000 studs or more).

Custom particles also need more options such as collisions and can face a single given direction.

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Please try to avoid creating duplicate feature request threads. There are many threads that exist for what you’re asking for already. Show your support on one of those threads so feedback on the idea can all be found in one place.

Additionally, please see rule 15.1 for instructions on how to submit a bug report or feature request as a new member.

Can you achieve what you’re trying to do with meshparts instead of particles? Particles should be used as a supplementary effect since they’re very influenced by quality level and have a finite render distance. They’re not reliable and may not always be there.

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Please don’t abuse the forum categories by miscategorizing your post. You have to put your post in the right category or refrain from posting at all.

Filing feature requests as a New Member can be done through the New Member FAQ that we asked you to read when you joined the forum. Please refer there.

Closing the post as it is an abuse of the Design Support category.

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