Hello!
I am seeking to create a system that allows me to use a capsule/box as collision rather than the root part or limbs.
One example I have of what I am attempting to achieve originates from Die of Death.
The picture above shows how the system appears in-game. The red shape located near/in the torso acts as collision for the player.
I have tried to make a collision instance that is welded to the root of the character, but it is very unreliable and janky. I feel that there is a better solution than mine out there so I am now searching for help here!
Any help is greatly appreciated.
