Custom r6 rig default animation not right

i made a remake of the default r6 rig in blender, just as a placeholder for now to make sure I can get it working before i change how it looks, but when I set everything with the right name all that jazz, when I tried walking forward, even though it is just using the default walking animation, it is swaying left and right instead of forward and backward. any idea?


Evening @steezyflo!

Simply just fix the orientations of the motor6ds an you’ll be set :"D.

SPECIFCALLY those Y-value’s!

The Right should be 90
The left should be -90. Hope this helps <3

*cough–the Y-value is the middle value btw ^^

Incorrect Motor6D placement; take motors from original R6.
Motor6D is not just “offset from Part0”, it has its own origin, C0, and offset C1.
If you need to rig something in the future, you can use my plugin (free).