Custom Rig, Boned character, how can I make him visible in first person?

image
image

Normally, you can set the firstperson transparency with LocalTransparencyModifier but with bones, you can´t. Someone Help me please :slight_smile:

1 Like

I´m just stupid, it works fine with the LocalTransparencyModifier, you just have to set it in the RenderService, example:

RunService.RenderStepped:Connect(function()
char.PrimaryPart.LocalTransparencyModifier = 0
end)

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.