Custom Rig in Animator not Working

Hey! I want to make an enemy for my new game, and I want it to have animations so it doesn’t look like a ghost. But I think I rigged it wrong, because I can’t select the torso of the character. Refer to the following video:


I opened up all the parts in the character so that you can see the joints in the explorer. Please tell me what I’m doing wrong. Thanks!

Ah yes, this bug. All you have to do is press that + symbol and press Add All, if you try to grab the arm or any other limb, and it dosent work, just press that part in the left.

Now when I try to rotate the torso it rotates the grid instead? I don’t know why…

Try selecting all your parts, make them all unanchored by just selecting then make sure anchored is false, make sure massless is true, also customphysicalproperties, make that enabled and give it 0 density, that might work?

Does Humanoid need to be anchored? (Nvm when I try to it stays on)

So it will move all the parts its connected to… I don’t know what to do about that.

Is the humanoid rig type set to R15?

No but it breaks the animator if I do