Custom rig is falling through the map with collision group set

So I have a pet system, and I don’t want the pet to collide with anything at all. I created a collision group that does this, and I assign all the parts in the rig (root part included) to the group.

For some reason, the pet falls through the ground every time. Not really sure why. I thought humanoids were supposed to hold the rig in place regardless of collisions.

Thanks for any advice.

1 Like

Does the player fall through the ground too? If CanCollide is off and Anchored is off, the pet will fall through the map. You’re going to have to anchor the pet and force it to follow the player with a script.

1 Like