I’ve trying to fix this for a day now but every post solution I’ve tried doesn’t work.
So every time after I finish creating joints on my custom rig (which is a tentacle) and test it in the animation editor and try to use the rotate tool on it, it just starts spinning in random directions and sometimes on the opposite direction. See below the video about the issue (video also includes the way I did the joints)
Also for some reason only the top part works properly, and if you wonder, I did try using a HumanoidRootPart but that doesn’t work either.
I’ll be glad to answer any questions