My custom rig is locked in a single orientation and does not turn in any way unless moved by external objects like when pushing against an anchored part.
I’ve looked around and cant find an answer for this.
My HRP is facing forwards in the correct orientation, Humanoid.AutoRotate is true and the rigging is (i believe) correct. Yet, when used in StarterCharacter, the custom rig is locked in the single orientation no matter what. Same applies when using moveTo (which is what i intend to use, as this is an npc rig).
Starter Character example:
NPC MoveTo example:
Front of HRP in correct orientation:
I have tried a couple other threads I could find and asked AI to assist yet no to avail. I attempted to use CFrame.lookAt however it would glitch out the model when I used on waypoints in pathfinding.
