Custom Rig spins in 1st person

The player is locked in 1st person in a custom skinned mesh (Hazmat suit guy from the Kaine Pixels backrooms videos). The camera is locked to the center of the helmet, with the hazmat mesh double-sided and the visor semi-transparent. This is so that way it looks realistic as part of the player’s screen is covered by the inside of the hazmat suit. The “center” of the helmet, is just a part that the camera gets locked to so that way the camera follows the head and doesn’t clip out the hazmat suit. The issue is that in first person, the whole rig starts spinning clockwise. The part that the camera is locked too is attached via a rigid constraint to a bone inside the helmet and.

Are all the attached Parts Massless? Items with mass can affect a Humanoid’s physics.

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