You can write your topic however you want, but you need to answer these questions:
-
What do you want to achieve? I want to make animations for my custom rig
-
**What is the issue?**When I enter the animation editor, I move a limb of the rig, BUT. Keyframes don’t appear.
-
What solutions have you thought of so far? I tried checking if everything was correctly structured (welds and joints), but it still doesn’t work.
After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
please only provide helpful stuff or questions i dont want stuff saying it looks like rebarb from pressure
2 Likes
Do all parts have Motor6D or Bone ?
1 Like
This likely has happened because you made your rig incorrectly. Here are some important things for a working rig.
-
Motor6d names
The motor6ds must have part0 and part1 set correctly and the motor6ds must be named right. For example, if part 0 is torso and part1 is right arm, then name it Right Shoulder. Now, for legs its Hip instead of Shoulder so just keep that in mind.
-
Issues with the model
The primary part should be the humanoid root part, there should be a humanoid within the model. ALSO, THIS IS IMPORTANT, when making the joint between the torso and humanoid root part, select the ROOT PART FIRST and name it root
Some final minor things are getting the hipheight correct and making sure the humanoid root part is facing the correct way, or ur model will walk backwards.
Hope this helped 
2 Likes
I dont think itll even let them into the animation editor without motor 6ds, ur right overall tho
2 Likes
yea well i used rig edit i dont manually make every motor6d
2 Likes
also i do have a humanoid root part and have it set as primary part
1 Like
I think what i said still applies so if i were u id check it