M4 Sherman
I made a pretty convincing smooth Anchored based vehicle in studio, this uses @cor_deyes 's open sourced tank treads for tread-based visuals, some custom raycasting with attachments and shapecasts.
This doesn’t use any roblox physics it’s all manually calculated so I can fit the style of physics I want.
(Collisions & directional treads are still a W.I.P )
It’s going to be one of the vehicles that is hard to flip (the goal)
An upgrade to this system, includes a reliable Ai tank system that is a hybrid between the controls for the player and the Ai. And another 3 new camera setups for the tank (for the driver in the video) yes very heavily not inspired just direct copy from the BF1/BFV games.
(If friendly tank then support the players and you can force stop the ai if you drive the tank, later will add other humanoid npcs that get out of the tank when a real player gets into the driver seat)