Many of my players said that the run and jump buttons in the game players vs noobs are too close together and this is a problem
Unfortunately, the main problem is that I used a ready-made local script for running because I am not good at scripting
But nowhere in the local script is it written where exactly the button is
So how can I change its location? Or even add color and icon to it?
--Put the script in StarterPlayer --> StarterCharacterScripts
local Player = game:GetService("Players").LocalPlayer
local Character = workspace:WaitForChild(Player.Name)
local Humanoid = Character:WaitForChild('Humanoid')
--Editable--
local ID = 658830056 --Your animation ID!--
local RunningSpeed = 24 --Running speed--
local NormalSpeed = 16 --Normal speed/walkspeed--
local FieldOfView = 150 --Field of view when running--
local key = "LeftShift" --Sprint/Run key--
--Animation--
local RunAnimation = Instance.new('Animation')
RunAnimation.AnimationId = 'rbxassetid://658830056'
RAnimation = Humanoid:LoadAnimation(RunAnimation)
Running = false
--FieldOfView--
local Info = TweenInfo.new(0.5, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut)
local Properties = {FieldOfView = FieldOfView}
local T = game:GetService("TweenService"):Create(game.Workspace.CurrentCamera, Info, Properties)
local rProperties = {FieldOfView = 70}
local rInfo = TweenInfo.new(0.5, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut)
local rT = game:GetService("TweenService"):Create(game.Workspace.CurrentCamera, rInfo, rProperties)
--Keypress function--
function Handler(BindName, InputState)
if InputState == Enum.UserInputState.Begin and BindName == 'RunBind' then
Running = true
Humanoid.WalkSpeed = RunningSpeed
T:Play()
elseif InputState == Enum.UserInputState.End and BindName == 'RunBind' then
Running = false
if RAnimation.IsPlaying then
RAnimation:Stop()
end
Humanoid.WalkSpeed = NormalSpeed
rT:Play()
end
end
--Running with animation and field of view--
Humanoid.Running:connect(function(Speed)
if Speed >= 10 and Running and not RAnimation.IsPlaying then
RAnimation:Play()
Humanoid.WalkSpeed = RunningSpeed
T:Play()
elseif Speed >= 10 and not Running and RAnimation.IsPlaying then
RAnimation:Stop()
Humanoid.WalkSpeed = NormalSpeed
rT:Play()
elseif Speed < 10 and RAnimation.IsPlaying then
RAnimation:Stop()
Humanoid.WalkSpeed = NormalSpeed
rT:Play()
end
end)
game:GetService('ContextActionService'):BindAction('RunBind', Handler, true, Enum.KeyCode[key])
--Stop animation if...--
Humanoid.Changed:connect(function()
if Humanoid.Jump and RAnimation.IsPlaying then
RAnimation:Stop()
end
end)
Please don’t use acronyms and explain it simply. i’m so Simple to scripting.