Quaternions have been working on some custom walking physics for, eh, no reason.
Here’s the result of my algorithm (He came up with a different one)
http://i.gyazo.com/624d96a306671b5fbe136ebc09bd9b2b.mp4 http://i.gyazo.com/48d7ea504d009c36c647cd4a69fc7ce3.mp4
Awesome, I’ve been trying to get oval/diamond-like physics to work right for my custom CFrame-based character in this place (gave you access), works generally well but it has some downsides due to the fact I did approximations for some things.
Any chance on this becoming open source? :woohoo:
Can… you make cylinder physics?
Sphere physics is easier than most since it’s just a distance check though, right?
Yeah. If I wasn’t solving everything, they would be.