Currently, the rendering’s z near appears to be 0.1 studs. This is fine for just about anything. Most games on roblox will do fine like this. However, for those games that do pull stuff right into your camera, they all have to deal with the fact that the z near is 0.1 studs. What I’m talking about is this:
That right there is supposed to be a gun, but the z near doesn’t really let me pull it very close. And even when it is farther away, the lower parts of it still disappear, thanks to the z near.
What I ask is for two little properties (in the camera?) to change the z near and far, so we can customize them ourselves. I am well aware that putting weird values into these will make the depth buffering go crazy. However, I believe that those who actually want to use them will know how to. And it’s not a hard task to just change them back, should things go wrong.
On top of that, let’s put aside the pulling things near camera… Changing the z near and far is something that every game should be able to do. Especially with how you can’t really size things up much without noticing artifacts and materials going away and stuff like that. If we only need to see as far 100 studs, then there’s no reason the z far should be like 100k studs, or whatever it currently is.