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Please disregard until this post is moved to #bug-reports ]
Around 2-3 hours ago, Roblox silently released a physics update that breaks the use of CustomPhysicalProperties and the massless property for BaseParts when combined with the use of Physical Constraints (Prismatic/Hinge/etc). Our games have also experienced instances of vehicles flinging into the air upon joining the game due to mass incompatibility/altercations. Note that yesterday none of this was happening and everything was running smoothly. Below are listed videos of the problem:
*In this example above, I would NORMALLY be able to pick up the bin with the robotic arm just fine. Now, the container is too heavy.
*In the example above, the trucks randomly decide to fling themselves into the air. NORMALLY this didn’t happen, and everything was working perfectly yesterday.
PLEASE look into this, thanks!