CustomPhysicalProperties handled by wrong part when occluded behind another object

I have a football goal net that is surrounded a post. When the ball collides with said post, it doesn’t bounce as I expect.
The post having the following collision properties:


(Fig 1)

The net behind the goal has the following collision properties:


(Fig 2)

This is the model in question:

There are NO SCRIPTS in the repo file.

Here’s a video for your convienience:

To reproduce:

  1. Run the repo place I’ve provided, select Run for testing.
  2. Set the spherical part’s AssemblyLinearVelocity to something like 0, 0, 200

The ball appears to be magnetised to the post.

  1. Now, modify the NetPhys.CustomPhysicalProperties to the same as the post’s.
  2. Repeat steps 1 and 2.

Ball bounces as expected.

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7 Likes

goodness gracious me. the posts have cancollide set to false. sorry for wasting your time