Cut scenes for a battlegrounds, player position issue

I’ve read through a lot of information about cutscenes on the dev forum, and while I understand the basics of scripting them, I’m struggling with positioning both users correctly for the cutscene. Specifically, I have three animations: one for the caster, one for the enemy, and one for the camera. My challenge is ensuring that everything is positioned properly so there are no weird offsets between the players and everything aligns seamlessly.

It’s straightforward to play all three animations, but the initial positioning often causes issues. For example, if the player rotates quickly or moves slightly, it can result in noticeable offsets. Typically, I use a hitbox to detect the enemy, teleport them to the player, set them in the same collision group, and clone the camera.

How can I properly position everyone to avoid these issues and ensure the cutscene looks smooth and natural? Any advice would be greatly appreciated!

Thank you for sharing your expertise!