Cylinder's direction of motion deviates from where it should be heading

The cylinder deviates from the direction it supposed to go. For spheres, it goes perfectly straight.

This has been a problem because this becomes noticeable on four-wheeled vehicles that use cylindrical wheels especially at high speeds.

To reproduce this bug, get a basic cylinder and apply force or impulse. Applying torque or angular impulse produces the same result. Get a sphere for reference of how it should behave.

For comparison and tracking deviation, first get the starting position of the parts. Then if it moves on z axis, track the difference between starting position x axis and current position x axis per frame.

Cylinder vs sphere demonstration.rbxl (65.9 KB)

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Thanks for the report, we’ll take a look.

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