Damage module/framework

I need a well-developed and open-source damage module/framework that can be customized by me for my Roblox game. Preferably, it should cover such aspects as damage calculations, defense, critical strikes, resistance, status conditions, invincibility frames, blocking/parrying, kill credit, damage attribution, and other customization options. (Or I can simply add them myself.)

In no way do I need a wrapper around Humanoid:TakeDamage() function. The system I need to implement should be modular, actively developed (preferably), and reputable within Roblox community.

Does anybody know a reliable damage system/combat framework to use as a base for development?

Or just do it from scratch instead of trying to learn an existing module, which you may not even find, and adding onto it

guess so, just thought there would be something useful out there.

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.