Dash Script + Replication

I want to add a dashing mechanic into one of my games, but I am wondering whether I should make it a client side or server side mechanic.

The dashing will be done through UserInputService, and will use InputBegan to connect the dashing event to the input. Is it better to use a remote event to make the dash, or to simply have the client make the dash instead?

1 Like

I think it’s better to do it on the client since the character’s physics automatically replicates.

2 Likes

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.