Hi, so I’m working on a pet system. As of now, it’s entirely embedded in tables and such; there’s no physical ValueObjects representing equipped pets or any of that.
For readonly purposes, to display all the client’s pets on their screen, I use a RemoteFunction and call :InvokeServer()
to get the server to return the list of their pets.
I was just wondering about this though. Is there any data limit for the server sending data back to the client? Each player could potentially have a decent number of pets, although the data structure that makes up a pet table is fairly small. (right now it’s just a table with several fields such as the ID for that pet and its name.)
Any feedback is appreciated, thanks.