Data Store Request was added to queue

I have this global leaderboard script. Before it worked fine but now i keep getting this:

I don’t really know how to fix it since i’m kinda bad with datastores, help would be appreciated!

The script:

local dataStoreService = game:GetService("DataStoreService")
local players = game:GetService("Players")

local globalDataStore = dataStoreService:GetOrderedDataStore("TheLabStatsTesting")
local board = script.Parent

local template = board.SurfaceGui.Leaderboard.Template:Clone()
board.SurfaceGui.Leaderboard.Template:Destroy()

local function update()

	for _,child in pairs(board.SurfaceGui.Leaderboard:GetChildren()) do

		if child:IsA("Frame") then

			child:Destroy()

		end

	end

	local success, err = pcall(function()

		local data = globalDataStore:GetSortedAsync(false,40)
		local page = data:GetCurrentPage()

		for rank,plrData in ipairs(page) do

			local userid = plrData.key
			local HardWins = plrData.value
			local new = template:Clone()
			new.PlrName.Text = players:GetNameFromUserIdAsync(userid)
			new.PlrAmount.Text = HardWins
			new.LayoutOrder = rank
			new.Rank.Text = "#"..rank
			new.PlayerProfile.Image = "rbxthumb://type=AvatarHeadShot&w=150&h=150&id="..userid

			new.Parent = board.SurfaceGui.Leaderboard

		end

	end)

end

while true do

	update()

	wait(60)

	spawn(function()

		for _,plr in pairs(game.Players:GetPlayers()) do

			globalDataStore:SetAsync(plr.UserId,plr.leaderstats.HardWins.Value)
			wait()

		end

	end)

end
1 Like

It is still working fine, this is only a warning. If you send too many requests to save player data at once (which you likely will if you’re looping over all of the players in the game to save their data), those requests will be pushed to a queue and they will slowly be executed once the throttle/timeout ends.