I’ve been working on a game similar to EToH (Eternal’s Towers of Hell, originally Juke’s Towers of Hell) and me and my devs came across an issue where if we change name of something, we would have to change the name of the same thing for other places and the same thing for creating things. Is there a way where I can change the data in one place or something similar so that it doesn’t get repetitive for when we have over 5 or more places. It would be extremely helpful if this system would work even if a player isn’t in a server.
I believe you are looking for Packages
!
Edit: Quick question though. When you say “isn’t in a server”, do you mean opening the Studio place, or the live game being updated?
I meant like a player being inside the running server, but I also have a question. If an instance is added inside a package, would it also add the instance to every other package when I publish the changes?
Yes, it would. As long as the Package is the parent of the instance inserted.
For it changing with a player being inside a running server, no need to over-complicate. DataStoreService works just fine in this case, just make a function that will update the names, in this case, whenever a change to the DataStoreService.
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.