Data transfering question

Hi. I have a question how some developers transfering data between places, for example player customizating his character in game A, and when player joins to game B, their character is the same as in game A.

Customizating character means editing avatar or something else.

If these places exist within the same experience, then data transfer between them can be managed by DataStores or TeleportData, as DataStores are shared across all places within an experience.

Places and games are two separate things. Places under the same game or ā€œuniverseā€ share datastores, hence no transfer is needed. On the other hand, different games do not share datastores, therefore some hacky method like TeleportService is required to manually transfer data between the two games.

OpenCloud via HttpService was recently released - you can use this to send a HTTP request in order to update it under a separate experience, if they are under separate universes.

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