So I want to have players be able to look at their track record in my game. So a database of their previous games with some statistics included.
Originally I had thought of implementing this through data stores using the ProfileService module by Madwork. But I am also considering using HttpService for storing the database on an off-site server.
In essence ProfileService does what I need it to. With HttpService also enabling to use data that comes outside of Roblox - for example a live stock market. But I don’t need that in my game. HttpService would also allow for integration with a private website that players could visit and also enables exporting the data outside of Roblox more easily.
So using HttpService could be more useful in the long run, if I ever wanted to export my game outside of Roblox. But it would also require hosting a website and setting it up - so extra work.
The other issue would be the data limit using data stores. From what I could find on the developer hub, there seems to be a character limit of 4,000,000 characters per entry to data stores. Does this mean that there isn’t a limit to the overall size of the database being stored? So I don’t have to worry about running out of space and needing to delete older entries as long as I stay within the character limit of any given data store save call.
Also to note that HttpService doesn’t seem to have a fletched out module like data stores have with ProfileService. So I would need to write my own back-end to minimize Http calls.